ERAS OF COMPUTATION

TOUCH DESIGNER + INTERACTIVE + IMMERSIVE ART + MOTION

Visuals are separated in 3 parts:

1. ANALOG: Inspired by the Antikythera mechanism; one of the first computational devices. The visuals represent organic nature, tactility, and human driven computation.

2. DIGITAL: An abstract representation of binary logic through repetition, lines, precision and order (our current computation era).

3. QUANTUM: A visualization of quantum computation while exploring instability, simultaneity, and overlap reflecting the ever-changing nature of quantum systems.

Three Eras of Computation — Interactive Spatial Experience

Three Eras of Computation is an interactive and immersive visual experience that explores the evolution of computing through motion, space, and user-driven interaction. The project translates three major technological eras: Analog, Digital, and Quantum, into abstract visual systems that respond in real time to user input.

Built in TouchDesigner, the experience uses Leap Motion hand-tracking to map physical gestures such as pinching to draw and grabbing to erase directly on projected visuals.

ANALOG

DIGITAL

QUANTUM

DURING THE EXHIBITION

PROJECTED INTERACTIVE VISUALS

PROJECT: IMMERSIVE + INTERACTIVE MOTION EXHIBIT

PROGRAMS: Touch Designer, Cinema 4D, After Effects

COLLABORATORS: Chris Eckardt

Previous
Previous

05 . TOM FORD / case study + 3D motion fluid dynamics + 3D modeling

Next
Next

07 . SUKHA / 3D motion design